說明
騎士旅遊(Knight tour)在十八世紀初倍受數學家與拼圖迷的注意,它什麼時候被提出已不可考,騎士的走法為西洋棋的走法,騎士可以由任一個位置出發,它要如何走完[所有的位置?
解法
騎士的走法,基本上可以使用遞迴來解決,但是純綷的遞迴在維度大時相當沒有效率,一個聰明的解法由J.C.
Warnsdorff在1823年提出,簡單的說,先將最難的位置走完,接下來的路就寬廣了,騎士所要走的下一步,「為下一步再選擇時,所能走的步數最少
的一步。」,使用這個方法,在不使用遞迴的情況下,可以有較高的機率找出走法(找不到走法的機會也是有的)。
演算法
FOR(m = 2; m <= 總步數; m++) [ 測試下一步可以走的八個方向,記錄可停留的格數count。
IF(count == 0) [ 遊歷失敗 ] ELSE IF(count == 1) [ 下一步只有一個可能 ] ELSE [ 找出下一步的出路最少的格子 如果出路值相同,則選第一個遇到的出路。 ]
走最少出路的格子,記錄騎士的新位置。 ]
#include <stdio.h> #define SIZE 8
int travel(int board[][SIZE], int x, int y); int possible(int board[][SIZE], int* nexti, int* nextj, int x, int y); int min(int board[][SIZE], int* nexti, int* nextj, int count); void printBoard(int board[][SIZE]); int main(void) { int board[SIZE][SIZE] = {0}; int x, y;
printf("輸入起始點:"); scanf("%d %d", &x, &y); printf("%s", travel(board, x, y) ? "遊歷完成!\n" : "遊歷失敗!\n"); printBoard(board);
return 0; }
int travel(int board[][SIZE], int x, int y) { // 測試下一步的出路 int nexti[SIZE] = {0}; int nextj[SIZE] = {0};
board[x][y] = 1; int i = x; int j = y; int m; for(m = 2; m <= SIZE * SIZE; m++) { int count = possible(board, nexti, nextj, i, j);
// 如果可走的方向為0個,返回 if(count == 0) { return 0; } int minDirection = min(board, nexti, nextj, count);
// 走最少出路的方向 i = nexti[minDirection]; j = nextj[minDirection]; board[i][j] = m; } return 1; }
int possible(int board[][SIZE], int* nexti, int* nextj, int x, int y) { // 對應騎士可走的八個方向 int ktmove1[SIZE] = {-2, -1, 1, 2, 2, 1, -1, -2}; int ktmove2[SIZE] = {1, 2, 2, 1, -1, -2, -2, -1}; int count = 0; // 試探八個方向 int k; for(k = 0; k < SIZE; k++) { int tmpi = x + ktmove1[k]; int tmpj = y + ktmove2[k];
// 如果是邊界了,不可走 if(tmpi < 0 || tmpj < 0 || tmpi > SIZE - 1 || tmpj > SIZE - 1) continue;
// 如果這個方向可走,記錄下來 if(board[tmpi][tmpj] == 0) { nexti[count] = tmpi; nextj[count] = tmpj; // 可走的方向加一個 count++; } } return count; }
int min(int board[][SIZE], int* nexti, int* nextj, int count) { // 對應騎士可走的八個方向 int ktmove1[SIZE] = {-2, -1, 1, 2, 2, 1, -1, -2}; int ktmove2[SIZE] = {1, 2, 2, 1, -1, -2, -2, -1};
// 記錄出路的個數 int exists[SIZE] = {0}; int minDirection = -1; if(count == 1) { // 只有一個可走的方向 // 所以直接是最少出路的方向 minDirection = 0; } else { // 找出下一個位置的出路數 int l; for(l = 0; l < count; l++) { int k; for(k = 0; k < SIZE; k++) { int tmpi = nexti[l] + ktmove1[k]; int tmpj = nextj[l] + ktmove2[k]; if(tmpi < 0 || tmpj < 0 || tmpi > SIZE - 1 || tmpj > SIZE - 1) { continue; } if(board[tmpi][tmpj] == 0) exists[l]++; } }
int tmp = exists[0]; minDirection = 0; // 從可走的方向中尋找最少出路的方向 int m; for(m = 1; m < count; m++) { if(exists[m] < tmp) { tmp = exists[m]; minDirection = m; } } } return minDirection; }
void printBoard(int board[][SIZE]) { int i, j; for(i = 0; i < SIZE; i++) { for(j = 0; j < SIZE; j++) { printf("%2d ", board[i][j]); } putchar('\n'); } }
public class Knight { private int[][] board = new int[8][8]; // 對應騎士可走的八個方向 private int[] ktmove1 = {-2, -1, 1, 2, 2, 1, -1, -2}; private int[] ktmove2 = {1, 2, 2, 1, -1, -2, -2, -1}; // 下一步出路的位置 private int[] nexti = new int[8]; private int[] nextj = new int[8]; public void print() { for(int i = 0; i < board.length; i++) { for(int j = 0; j < board[0].length; j++) { System.out.printf("%2d ", board[i][j]); } System.out.println(); } } public boolean travel(int startX, int startY) { board[startX][startY] = 1; for(int m = 2, x = startX, y = startY; m <= Math.pow(board.length, 2); m++) { // 計算可能的走法 int count = possible(x, y); if(count == 0) { return false; } // 找最少出路的方向 int min = min(count); // 走最少出路的方向 x = nexti[min]; y = nextj[min]; board[x][y] = m; } return true; } private int possible(int x, int y) { int count = 0; // 試探八個方向 for(int k = 0; k < board.length; k++) { int tmpi = x + ktmove1[k]; int tmpj = y + ktmove2[k]; // 如果是邊界了,不可走 if(tmpi < 0 || tmpj < 0 || tmpi > 7 || tmpj > 7) { continue; } // 如果這個方向可走,記錄下來 if(board[tmpi][tmpj] == 0) { nexti[count] = tmpi; nextj[count] = tmpj; // 可走的方向加一個 count++; } } return count; } private int min(int count) { // 記錄出路的個數 int[] exists = new int[8]; int min = -1; if(count == 1) { min = 0; } else { // 找出下一個位置的出路數 for(int l = 0; l < count; l++) { for(int k = 0; k < board.length; k++) { int tmpi = nexti[l] + ktmove1[k]; int tmpj = nextj[l] + ktmove2[k]; if(tmpi < 0 || tmpj < 0 || tmpi > 7 || tmpj > 7) { continue; } if(board[tmpi][tmpj] == 0) exists[l]++; } } int tmp = exists[0]; min = 0;
// 從可走的方向中尋找最少出路的方向 for(int l = 1; l < count; l++) { if(exists[l] < tmp) { tmp = exists[l]; min = l; } } } return min; } public static void main(String[] args) { Knight knight = new Knight(); if(knight.travel( Integer.parseInt(args[0]), Integer.parseInt(args[1]))) { System.out.println("遊歷完成!"); } else { System.out.println("遊歷失敗!"); } knight.print(); } }
class Knight: def __init__(self): self.board = [] for i in range(8): self.board.append([0] * 8) self.ktmove1 = [-2, -1, 1, 2, 2, 1, -1, -2] self.ktmove2 = [1, 2, 2, 1, -1, -2, -2, -1] self.nexti = [0] * 8 self.nextj = [0] * 8 def print(self): for i in range(len(self.board)): for j in range(0, len(self.board), 1): print("%2d " % self.board[i][j], end="") print() def travel(self, x, y): i = x j = y self.board[i][j] = 1 length = len(self.board) for m in range(2, length ** 2 + 1): count = self.__possible(i, j) if count == 0: return False min = self.__min(count) i = self.nexti[min] j = self.nextj[min] self.board[i][j] = m return True def __possible(self, i, j): length = len(self.board) count = 0 for k in range(length): tmpi = i + self.ktmove1[k] tmpj = j + self.ktmove2[k] if tmpi < 0 or tmpj < 0 or tmpi > 7 or tmpj > 7: continue if self.board[tmpi][tmpj] == 0: self.nexti[count] = tmpi self.nextj[count] = tmpj count += 1 return count
def __min(self, count): exists = [0] * 8 length = len(self.board) min = -1 if count == 1: min = 0 else: for l in range(count): for k in range(0, length, 1): tmpi = self.nexti[l] + self.ktmove1[k] tmpj = self.nextj[l] + self.ktmove2[k] if tmpi < 0 or tmpj < 0 or tmpi > 7 or tmpj > 7: continue if self.board[tmpi][tmpj] == 0: exists[l] += 1 tmp = exists[0] min = 0 for l in range(1, count): if exists[l] < tmp: tmp = exists[l] min = l return min x = int(input("輸入起始 X:")) y = int(input("輸入起始 Y:"))
knight = Knight() if knight.travel(x, y): print("遊歷完成!") knight.print() else: print("遊歷失敗!")
class Knight { private val length = 8 private val board = new Array[Array[Int]](length, length) private val ktmove1 = Array(-2, -1, 1, 2, 2, 1, -1, -2) private val ktmove2 = Array(1, 2, 2, 1, -1, -2, -2, -1) private val nexti = new Array[Int](length) private val nextj = new Array[Int](length) def print() { for(i <- 0 until length) { for(j <- 0 until length) { printf("%2d ", board(i)(j)) } println() } } def travel(startX: Int, startY: Int) = { board(startX)(startY) = 1 var x = startX var y = startY for(m <- 2 to (length * length)) { val count = possible(x, y) if(count == 0) { false } val min = minimum(count) x = nexti(min) y = nextj(min) board(x)(y) = m } true } private def possible(x: Int, y: Int) = { var count = 0 for(k <- 0 until length) { val tmpi = x + ktmove1(k) val tmpj = y + ktmove2(k) if(tmpi >= 0 && tmpj >= 0 && tmpi <= 7 && tmpj <= 7 && board(tmpi)(tmpj) == 0) { nexti(count) = tmpi nextj(count) = tmpj count += 1 } } count } private def minimum(count: Int) = { val exists = new Array[Int](length) var min = -1 if(count == 1) { min = 0 } else { for(l <- 0 until count) { for(k <- 0 until length) { val tmpi = nexti(l) + ktmove1(k) val tmpj = nextj(l) + ktmove2(k) if(tmpi >= 0 && tmpj >= 0 && tmpi <= 7 && tmpj <= 7 && board(tmpi)(tmpj) == 0) { exists(l) += 1 } } } var tmp = exists(0) min = 0 for(l <- 1 until count) { if(exists(l) < tmp) { tmp = exists(l) min = l } } } min } }
val knight = new Knight if(knight.travel(args(0).toInt, args(1).toInt)) { println("遊歷完成"); } else { println("遊歷完成"); } knight.print()
# encoding: Big5 class Knight def initialize() @board = Array.new(8) { Array.new(8, 0) } @ktmove1 = [-2, -1, 1, 2, 2, 1, -1, -2] @ktmove2 = [1, 2, 2, 1, -1, -2, -2, -1] @nexti = Array.new(8, 0) @nextj = Array.new(8, 0) end def layout() @board.length.times { |i| @board.length.times { |j| printf("%2d ", @board[i][j]) } puts } end def travel(x, y) i = x j = y @board[i][j] = 1 2.upto(@board.length ** 2) { |m| count = possible(i, j) if count == 0 return false end min = min(count) i = @nexti[min] j = @nextj[min] @board[i][j] = m } return true end def possible(i, j) count = 0 @board.length.times { |k| tmpi = i + @ktmove1[k] tmpj = j + @ktmove2[k] if tmpi < 0 || tmpj < 0 || tmpi > 7 || tmpj > 7 next end if @board[tmpi][tmpj] == 0 @nexti[count] = tmpi @nextj[count] = tmpj count += 1 end } count end private :possible def min(count) exists = Array.new(8, 0) min = -1 if count == 1 min = 0 else count.times { |l| @board.length.times { |k| tmpi = @nexti[l] + @ktmove1[k] tmpj = @nextj[l] + @ktmove2[k] if tmpi < 0 || tmpj < 0 || tmpi > 7 || tmpj > 7 next end if @board[tmpi][tmpj] == 0 exists[l] += 1 end } } tmp = exists[0] min = 0 1.upto(count - 1) { |l| if exists[l] < tmp tmp = exists[l] min = l end } end min end private :min end
print "輸入起始 X:" x = gets.to_i print "輸入起始 Y:" y = gets.to_i
knight = Knight.new if knight.travel(x, y) print "遊歷完成!\n" knight.layout() else print "遊歷失敗!\n" end
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