From Gossip@caterpillar

Algorithm Gossip: 洗撲克牌(亂數排列)

說明

洗撲克牌的原理其實與亂數排列是相同的,都是將一組數字(例如1∼N)打亂重新排列,只不過洗撲克牌多了一個花色判斷的動作而已。

解法

初學者通常會直接想到,隨機產生1∼N的亂數並將之存入陣列中,後來產生的亂數存入陣列前必須先檢查陣列中是否已有重複的數字,如果有這個數就不存入,再重新產生下一個數,運氣不好的話,重複的次數就會很多,程式的執行速度就很慢了,這不是一個好方法。

以1∼52的亂數排列為例好了,可以將陣列先依序由1到52填入,然後使用一個迴圈走訪陣列,並隨機產生1∼52的亂數,將產生的亂數當作索引取出陣列值,並與目前陣列走訪到的值相交換,如此就不用擔心亂數重複的問題了,陣列走訪完畢後,所有的數字也就重新排列了。

至於如何判斷花色?這只是除法的問題而已,取商數判斷花色,取餘數判斷數字,您可以直接看程式比較清楚。

實作:C    Java    Python    Scala    Ruby

  • C
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define N 52

int main(void) {
srand(time(0));
int poker[N + 1];

// 初始化陣列
int i;
for(i = 1; i <= N; i++)
poker[i] = i;
// 洗牌
for(i = 1; i <= N; i++) {
int j = rand() % 52 + 1;
int tmp = poker[i];
poker[i] = poker[j];
poker[j] = tmp;
}

for(i = 1; i <= N; i++) {
// 判斷花色
switch((poker[i]-1) / 13) {
case 0: printf("桃"); break;
case 1: printf("心"); break;
case 2: printf("磚"); break;
case 3: printf("梅");
}

// 撲克牌數字
int remain = poker[i] % 13;
switch(remain) {
case 0: printf("K"); break;
case 12: printf("Q"); break;
case 11: printf("J"); break;
default: printf("%d ", remain);
}
printf("%c", i % 13 ? ' ' : '\n');
}

return 0;
}

  • Java
public class ShuffleCard { 
public static void main(String args[]) {
final int N = 52;
int[] poker = new int[N + 1];

// 初始化陣列
for(int i = 1; i <= N; i++)
poker[i] = i;

// 洗牌
for(int i = 1; i <= N; i++) {
int j = (int) (Math.random() * N);

if(j == 0)
j = 1;

int tmp = poker[i];
poker[i] = poker[j];
poker[j] = tmp;
}

for(int i = 1; i <= N; i++) {
// 判斷花色
switch((poker[i]-1) / 13) {
case 0: System.out.print("桃"); break;
case 1: System.out.print("心"); break;
case 2: System.out.print("磚"); break;
case 3: System.out.print("梅");
}

// 撲克牌數字
int remain = poker[i] % 13;
switch(remain) {
case 0: System.out.print("K"); break;
case 12: System.out.print("Q"); break;
case 11: System.out.print("J"); break;
default: System.out.print(remain);
}
System.out.print(i % 13 == 0 ? '\n' : ' ');
}
}
}

  • Python
import random
N = 52

poker = [0]
for i in range(1, N + 1):
poker.append(i)

for i in range(1, N + 1):
j = random.randint(1, N)
poker[i], poker[j] = poker[j], poker[i]

card = {
0: lambda : print("桃", end=""),
1: lambda : print("心", end=""),
2: lambda : print("磚", end=""),
3: lambda : print("梅", end="")
}

number = {
0: lambda : print("K", end=" "),
12: lambda : print("Q", end=" "),
11: lambda : print("J", end=" ")
}

for i in range(1, N + 1):
card[(poker[i] - 1) // 13]()
remain = poker[i] % 13
number.get(remain, lambda : print(remain, end=" "))()
print(end = "\n" if i % 13 == 0 else "")

  • Scala
import scala.util.Random

val N = 52
val poker = new Array[Int](N + 1)
for(i <- 1 to N) {
poker(i) = i
}
val random = new Random
for(i <- 1 to N) {
var j = (random.nextDouble * N).toInt
if(j == 0)
j = 1
val tmp = poker(i)
poker(i) = poker(j)
poker(j) = tmp
}

for(i <- 1 to N) {
((poker(i) - 1) / 13) match {
case 0 => print("桃")
case 1 => print("心")
case 2 => print("磚")
case 3 => print("梅")
}
val remain = poker(i) % 13
remain match {
case 0 => print("K")
case 12 => print("Q")
case 11 => print("J")
case _ => print(remain + " ")
}
print(if(i % 13 == 0) '\n' else ' ')
}

  • Ruby
# encoding: Big5
N = 52

poker = [0]

1.upto(N) { |i|
poker << i
}

1.upto(N) { |i|
j = (rand() * N).to_i
poker[i], poker[j] = poker[j], poker[i]
}

1.upto(N) { |i|
case (poker[i] - 1) / 13
when 0
print "桃"
when 1
print "心"
when 2
print "磚"
when 3
print "梅"
end

remain = poker[i] % 13
case remain
when 0
print "K"
when 12
print "Q"
when 11
print "J"
else
print remain
end
print(i % 13 == 0 ? "\n" : " ");
}