說明
洗撲克牌的原理其實與亂數排列是相同的,都是將一組數字(例如1∼N)打亂重新排列,只不過洗撲克牌多了一個花色判斷的動作而已。
解法
初學者通常會直接想到,隨機產生1∼N的亂數並將之存入陣列中,後來產生的亂數存入陣列前必須先檢查陣列中是否已有重複的數字,如果有這個數就不存入,再重新產生下一個數,運氣不好的話,重複的次數就會很多,程式的執行速度就很慢了,這不是一個好方法。
以1∼52的亂數排列為例好了,可以將陣列先依序由1到52填入,然後使用一個迴圈走訪陣列,並隨機產生1∼52的亂數,將產生的亂數當作索引取出陣列值,並與目前陣列走訪到的值相交換,如此就不用擔心亂數重複的問題了,陣列走訪完畢後,所有的數字也就重新排列了。
至於如何判斷花色?這只是除法的問題而已,取商數判斷花色,取餘數判斷數字,您可以直接看程式比較清楚。
#include <stdio.h> #include <stdlib.h> #include <time.h> #define N 52
int main(void) { srand(time(0)); int poker[N + 1];
// 初始化陣列 int i; for(i = 1; i <= N; i++) poker[i] = i; // 洗牌 for(i = 1; i <= N; i++) { int j = rand() % 52 + 1; int tmp = poker[i]; poker[i] = poker[j]; poker[j] = tmp; }
for(i = 1; i <= N; i++) { // 判斷花色 switch((poker[i]-1) / 13) { case 0: printf("桃"); break; case 1: printf("心"); break; case 2: printf("磚"); break; case 3: printf("梅"); }
// 撲克牌數字 int remain = poker[i] % 13; switch(remain) { case 0: printf("K"); break; case 12: printf("Q"); break; case 11: printf("J"); break; default: printf("%d ", remain); } printf("%c", i % 13 ? ' ' : '\n'); }
return 0; }
public class ShuffleCard { public static void main(String args[]) { final int N = 52; int[] poker = new int[N + 1];
// 初始化陣列 for(int i = 1; i <= N; i++) poker[i] = i;
// 洗牌 for(int i = 1; i <= N; i++) { int j = (int) (Math.random() * N);
if(j == 0) j = 1;
int tmp = poker[i]; poker[i] = poker[j]; poker[j] = tmp; }
for(int i = 1; i <= N; i++) { // 判斷花色 switch((poker[i]-1) / 13) { case 0: System.out.print("桃"); break; case 1: System.out.print("心"); break; case 2: System.out.print("磚"); break; case 3: System.out.print("梅"); }
// 撲克牌數字 int remain = poker[i] % 13; switch(remain) { case 0: System.out.print("K"); break; case 12: System.out.print("Q"); break; case 11: System.out.print("J"); break; default: System.out.print(remain); } System.out.print(i % 13 == 0 ? '\n' : ' '); } } }
import random N = 52
poker = [0] for i in range(1, N + 1): poker.append(i) for i in range(1, N + 1): j = random.randint(1, N) poker[i], poker[j] = poker[j], poker[i]
card = { 0: lambda : print("桃", end=""), 1: lambda : print("心", end=""), 2: lambda : print("磚", end=""), 3: lambda : print("梅", end="") }
number = { 0: lambda : print("K", end=" "), 12: lambda : print("Q", end=" "), 11: lambda : print("J", end=" ") } for i in range(1, N + 1): card[(poker[i] - 1) // 13]() remain = poker[i] % 13 number.get(remain, lambda : print(remain, end=" "))() print(end = "\n" if i % 13 == 0 else "")
import scala.util.Random val N = 52 val poker = new Array[Int](N + 1) for(i <- 1 to N) { poker(i) = i } val random = new Random for(i <- 1 to N) { var j = (random.nextDouble * N).toInt if(j == 0) j = 1 val tmp = poker(i) poker(i) = poker(j) poker(j) = tmp }
for(i <- 1 to N) { ((poker(i) - 1) / 13) match { case 0 => print("桃") case 1 => print("心") case 2 => print("磚") case 3 => print("梅") } val remain = poker(i) % 13 remain match { case 0 => print("K") case 12 => print("Q") case 11 => print("J") case _ => print(remain + " ") } print(if(i % 13 == 0) '\n' else ' ') }
# encoding: Big5 N = 52
poker = [0]
1.upto(N) { |i| poker << i }
1.upto(N) { |i| j = (rand() * N).to_i poker[i], poker[j] = poker[j], poker[i] }
1.upto(N) { |i| case (poker[i] - 1) / 13 when 0 print "桃" when 1 print "心" when 2 print "磚" when 3 print "梅" end remain = poker[i] % 13 case remain when 0 print "K" when 12 print "Q" when 11 print "J" else print remain end print(i % 13 == 0 ? "\n" : " "); }
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