如果您不瞭解TCP的連線方式,在看 Gof
的書介紹State模式時,大概會看得一頭霧水吧!TCP的連線狀態圖,光是要瞭解就要花點精神了,它的連線狀態很多,用來說明狀態模式確實很適合,但不
適合教導初學模式的人。
由簡單的開始會比較好理解狀態模式的作用,先來看一個例子,如果您有一個只能順時針轉動的瓦斯開關,轉動一次的狀態為off、
small fire、medium fire與large
fire,您如何在程式中控制狀態的變化與行為呢?一個最簡單的方式就是用if..else或是switch流程來控制,例如:
public class State { private int state;
public State() { state = 0; }
public void switchFire() { if (state == 0) { state = 1; System.out.println( "small fire" ); } else if (state == 1) { state = 2; System.out.println( "medium fire" ); } else if (state == 2) { state = 3; System.out.println( "large fire" ); } else { state = 0; System.out.println( "turning off" ); } } }
public class Main { public static void main(String[] args) { State state = new State();
state.switchFire(); state.switchFire(); state.switchFire(); state.switchFire(); } }
這個方法很簡單,每個人都會,但如果您的狀態變化並不是流水式的變化,而是像TCP連線狀態一樣,會是一個網絡圖的時候,用
if...else或switch來寫的話,您的程式就會亂的不像話了;來考慮如何讓物件控制自己的狀態轉換與所應表現的行為,這個程式可以這
樣改寫:
public interface IState { public void switchFire(FireSwitch sw); }
public class OffState implements IState { public void switchFire(FireSwitch sw) { sw.setState(new SmallState()); System.out.println( "small fire" ); } }
public class SmallState implements IState { public void switchFire(FireSwitch sw) { sw.setState(new MediumState()); System.out.println( "medium fire" ); } }
public class MediumState implements IState { public void switchFire(FireSwitch sw) { sw.setState(new LargeState()); System.out.println( "large fire" ); } }
public class LargeState implements IState { public void switchFire(FireSwitch sw) { sw.setState(new OffState()); System.out.println( "off fire" ); } }
public class FireSwitch { private State current;
public FireSwitch() { current = new OffState(); }
public void setState(State s) { current = s; }
public void switchFire() { current.switchFire(this); } }
public class Main { public static void main(String[] args) { FireSwitch fireSwitch = new FireSwitch(); fireSwitch.switchFire(); fireSwitch.switchFire(); fireSwitch.switchFire(); fireSwitch.switchFire(); } }
程式執行結果與上一個例子是一樣的,但這次並沒有用流程控制來進行狀態轉換,而由物件自行控制自己的狀態,與必須表現的行為,這個方式就是State 模式,將這個例子的 UML 類別結構畫出就如下所示:
再進一步考慮開關可以順時針與逆時針轉動,這時如果您仍以if...else或switch來寫,就會讓流程顯示複雜,來看看如何使用狀態模式來撰
寫:
public interface IState { public void switchClockWise(FireSwitch sw); public void switchCountClock(FireSwitch sw); }
public class OffState implements IState { public void switchClockWise(FireSwitch sw) { sw.setState(new SmallState()); System.out.println("small fire"); }
public void switchCountClock(FireSwitch sw) { sw.setState(new LargeState()); System.out.println("large fire"); } }
public class SmallState implements IState { public void switchClockWise(FireSwitch sw) { sw.setState(new MediumState()); System.out.println("medium fire"); }
public void switchCountClock(FireSwitch sw) { sw.setState(new OffState()); System.out.println("off fire"); } }
public class MediumState implements IState { public void switchClockWise(FireSwitch sw) { sw.setState(new LargeState()); System.out.println("large fire"); } public void switchCountClock(FireSwitch sw) { sw.setState(new SmallState()); System.out.println("small fire"); } }
public class LargeState implements State { public void switchClockWise(FireSwitch sw) { sw.setState(new OffState()); System.out.println("off fire"); }
public void switchCountClock(FireSwitch sw) { sw.setState(new MediumState()); System.out.println("medium fire"); } }
public class FireSwitch { private State current;
public FireSwitch() { current = new OffState(); }
public void setState(State s) { current = s; }
public void switchClockWise() { current.switchClockWise(this); }
public void switchCountClock() { current.switchCountClock(this); } }
public class Main { public static void main(String[] args) { FireSwitch fireSwitch = new FireSwitch();
fireSwitch.switchClockWise(); fireSwitch.switchClockWise(); fireSwitch.switchClockWise(); fireSwitch.switchClockWise();
System.out.println();
fireSwitch.switchCountClock(); fireSwitch.switchCountClock(); fireSwitch.switchCountClock(); fireSwitch.switchCountClock(); } }
接下來您可以任意的轉動開關了,無論是順時針轉動或是逆時針轉動,狀態的轉換都由物件自己來表現,這是雙向狀態轉換下的例子,
如果一個狀態可能轉換至三個以上的狀態,使用State模式就更可以看出它的好處了,就像Gof的TCP連線例子一樣,如果您瞭解TCP連線,可以看看原
書是如何實現TCP連線之間的狀態轉換的。
State模式的UML結構圖如下:
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